We have a problem when we make a team render ...
Rendered parts change from the rest.
For what is this?
Is the problem in one of the machines?
I'm not exactly sure what's causing this, I was not able to reproduce it so far. Some ideas:
You can try to identify the misbehaving machine by enabling only one client at a time.
Are there machines with different operating systems (mixed Windows and Mac)? Should not be a problem, but who knows.
Also, do you have the same issue in other scenes, or only in this one?
Hi
I have already identified the machine that causes this failure and it is the machine I work on and modeled the scene ...
All my machines work with the same version of Arnold and Cinema4D. In addition they are all Mac Pro.
I can't think of what happens ...
So your workstation is incorrect, while other clients are correct?
Are you running the render from Studio, using your studio as a client, or running a Team Render Server?
Yes, my machine renders poorly, while the others do it well.
I tried another job and it does well ...
So maybe something in that specific scene is causing the issue. Would it be possible to share the scene with me or send it to support?
I changed the teamwork and rendered it from another team.
Now the team that fails is from which I launched the job ...
Hey, sorry for the late reply. I'm still not able to reproduce the issue. If it's happening only in a specific scene, could you please send me that scene? Also please let me know your Cinema 4D and C4DtoA version and platform (win or mac).
I also wonder what happens if you don't use any clients in Team Render, but render only with the Local Machine. You can also try to disable 'Auto-convert textures to TX' and 'Use existing .tx textures' to see if it helps.