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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Z AOV Renders Black

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dhanad
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Z AOV Renders Black

I did exactly as the Arnold documentation states. Checked on the Merge AOV in the driver node. Z pass works just fine in CPU render mode. It renders white, but playing with the exposure I can bring back the Z depth information. But, in GPU, it renders black. If I mess with the exposure in the Arnold ReviewView window, or in Photoshop it does not show any Z depth information when using GPU.


Anybody know how to get this to work in GPU. I read the documentation, it says Z AOV is supported in GPU mode.

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