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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Bifrost ocean blending

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michael.3d
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Bifrost ocean blending

Hi,

anybody having any luck using the ocean blending in the liquid shape? I am using a guided simulation and baked displacement maps. My displacement and the simulation do match really close ( I am using bend with guide 1.0 in the guide property) but I get a lot of areas where the blending doesn't work as expected. I am using the ocean value as a multiplier to my displacement shader but it seems that the ocean user value is 0 where the waves do go below zero Y. I also tried to use a deformed plane (texture deformer) but that results in even weirder results as Arnold renders two planes, one is flat and below is the deformed plane.

Thank you,

Michael

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