Hello everyone,
I'm working on a shot for a can and I've done the shading by layering multiple surfaces on top of each other. now on the final mix I achieved the look that I want to have, I now want to add some microsurface details such as scratches but the AImixer has no input for a normal map. I'm fairly new to shading/rendering and I don't know how I can layer my normal map on top of the mix. does anyone have some advice?
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
Have you tried using Coat Normal of standard_surface for this?