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Weird mtoa error

3 REPLIES 3
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Message 1 of 4
hitecom8172
1365 Views, 3 Replies

Weird mtoa error

I recently installed maya 2020 and arnold works fine except this when i open a few car models which use to work with the beta i get this error:


// Error: [polymesh] /group1/HDM_05_003_chrome_noFBXASC045ms/HDM_05_003_chrome_noFBXASC045msShape: incorrectly defined UV coordinates, missing either uvlist or uvidxs //


What is this ive never got this error before. Also i did pre populate my gpu cache but in other scenes too it takes longer than it used to before to get to first pixel. this error that i mentioned above makes the models not work with the cpu or gpu. These models used to work before but they dont anymore.

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3 REPLIES 3
Message 2 of 4
hitecom8172
in reply to: hitecom8172

it seems like it happens in those scenes only i imported the fbx models with no previous materials and they render just fine.

Message 3 of 4
Stephen.Blair
in reply to: hitecom8172

The UVs on those shapes are messed up. MtoA can't get valid UVs to give to Arnold



// Stephen Blair
// Arnold Renderer Support
Message 4 of 4
hitecom8172
in reply to: Stephen.Blair

it used to work before and it still does when i import the raw fbx files. they come from 2018. could that be a problem? i also have a shadow matte error can you help me out?

🙂

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