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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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why maya 2019 tries to load htoa? o.O

5 REPLIES 5
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Message 1 of 6
alzosmol
212 Views, 5 Replies

why maya 2019 tries to load htoa? o.O

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5 REPLIES 5
Message 2 of 6
alzosmol
in reply to: alzosmol

got it. because of houdini engine. but why maya can't load this new htoa plugin?

Message 3 of 6
Stephen.Blair
in reply to: alzosmol

Because htoa_plugins.dll is a plugin for Houdini that uses the Houdini api.



// Stephen Blair
// Arnold Renderer Support
Message 4 of 6
alzosmol
in reply to: alzosmol

maya loads a digital asset which may be autonomous (don't need mtoa within maya) or it must be ready to calculations with mtoa. if no, then it's a bug.

there is a well known difference between apps because of their node structures, but i've never experienced such a mess with arnold versions before. i can make a new shader in maya instead of exported from houdini. so why there is no option to include|exclude htoa from DA?

Message 5 of 6
Stephen.Blair
in reply to: alzosmol

Actually, that's a Houdini DSO Error message box. So it's not Maya, it's a Houdini/Houdini Engine/HtoA mismatch.



// Stephen Blair
// Arnold Renderer Support
Message 6 of 6
alzosmol
in reply to: alzosmol

i see, it appears when maya starts, when "she" loads "his" engine ) well, i hope it's not too complicated to fix. thanks for your answers Stephen

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