Hello,
I have an img seq with a candle flame that I want to apply on a plane and remove the alpha channel from it. I've tried different things but I have no idea how to go about it.
Does anyone know what Materials/maps I should use to make it working?
Use OSL numbered file name and load a sequence into the bitmap loader, then export the RGB and Alpha channels to respective closure slots.
Video guide showing how I take a procedural fire emitter written in OSL, save out images with alpha, load them back in, super easy, you just need to know the sequence to execute it.
And you animate the Frame number value so it matches your start frame and your end frame and you do that manually.
Link to video -> https://www.dropbox.com/s/bgotys2lpvlqezl/2019-12-28%2007-36-43.mp4?dl=0