When I use TxManager to transform the map, it always fails.
I tried to reinstall arnold, change the version of Maya, change the texture format, manually create and automatically create TX files, but I still get a failure to create, should I fix it?
I made it in Maya's hypershader, but found that creating tx files always fails, so I made a simple scene, randomly found some textures to test, but still couldn't create them.
the log content is as follows
J: /FelixW/WorkGrp/CHAR/Downey/sourceimages/Eye_Brown_D.tif//Warning: [AiMakeTx] Prepare 0.00 seconds (1.4 GB) Read file: J: /FelixW/WorkGrp/CHAR/Downey/sourceimages/Eye_Brown_D.tif Read "J: /FelixW/WorkGrp/CHAR/Downey/sourceimages/Eye_Brown_D.tif" 0.06s (1.4 GB) misc2 0.00s (1.4 GB) pixelstats 0.14s (1.4 GB) misc2b 0.00s (1.4 GB) Convert from color space sRGB to color space scene linear Rec 709 / sRGB An error occurred while creating the color processor. The Arnold color manager can only convert between linear color spaces, getProcessor // // Warning: [mtoa.tx] 0: J: /FelixW/WorkGrp/CHAR/Downey/sourceimages/Eye_Brown_D.tif cannot be updated //
the log content is as follows J:/FelixW/WorkGrp/CHAR/Downey/sourceimages/Eye_Brown_D.tif//警告:[AiMakeTx]准备0.00秒(1.4 GB)
读取文件:J:/FelixW/WorkGrp/CHAR/Downey/sourceimages/Eye_Brown_D.tif
读取“ J:/FelixW/WorkGrp/CHAR/Downey/sourceimages/Eye_Brown_D.tif” 0.06s(1.4 GB)
misc2 0.00s(1.4 GB)
pixelstats 0.14s(1.4 GB)
misc2b 0.00s(1.4 GB)
从色彩空间sRGB转换为色彩空间场景线性Rec 709 / sRGB
创建颜色处理器时出错。
Arnold色彩管理器只能在线性色彩空间之间进行转换,getProcessor //
//警告:[mtoa.tx] 0:J:/FelixW/WorkGrp/CHAR/Downey/sourceimages/Eye_Brown_D.tif无法更新//
Your MtoA installation is broken. You should never see these types of warnings, and that error is why maketx cannot do the color space conversion.
Uninstall MtoA, delete any left over files, and re-install. Then do a test render and check the logs for warnings or errors.
I found out that the cause of the problem is that the arnold configuration of katana conflicts with that of maya, and I am trying to figure out how to solve it.