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Tons of fireflies in specular

13 REPLIES 13
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Message 1 of 14
Anonymous
809 Views, 13 Replies

Tons of fireflies in specular

https://flic.kr/p/2ia3L1k


Hi all,


Long time no see. Finally got a gpu for rendering and what an unpleasent surprise. Tons of fireflies. Can someone help? On simplest scene i got them, sphere with specular and any light. Thank you.

13 REPLIES 13
Message 2 of 14
Stephen.Blair
in reply to: Anonymous

What's the AA? You've got to increase it on GPU.

And use adaptive.

https://docs.arnoldrenderer.com/x/i4QsBQ



// Stephen Blair
// Arnold Renderer Support
Message 3 of 14
Anonymous
in reply to: Stephen.Blair

Hello. Yes, but render takes forever with those options. It is slow as cpu then. I don't get it. I thought that Arnold gpu got out from beta.

Message 4 of 14
madsd
in reply to: Anonymous

Something like this takes a few seconds to clear on the GPU, if you use Optix, your case is finished in less than 1 second.

It looks like you arnt using very high AA, sotra like stopping render because you use default 3 camera aa, which is not enough.

I rebuild your case and am able to remove noise within seconds in multiple ways, clamping indirects, increasing camera AA and as Stephen mentions, enabling adaptive sampling and low threshold with high max camera samples are all valid routes to go depending on what you need.

5551-1.png


5552-2.png


5553-3.png


5554-qweqwe.gif

Message 5 of 14
Anonymous
in reply to: madsd

Link on image: https://drive.google.com/open?id=1X6jtxYH--IJw9BxWHoTbWXoPOpyabpBa


Hello, What is your render time? I inserted your preferences and my render time is 5:24 minutes for sphere and directional light. Is this normal? I have Rtx 2070 Super gpu.

Message 6 of 14
madsd
in reply to: Anonymous

With OptiX on, it takes 1/10 of a second to remove the specular blimps on a GTX1080TI.

Maybe 6-8 seconds to reach the quality on your image brute force.
2 seconds using clamping method.

Question, are you using an arnold point light?

Message 7 of 14
Anonymous
in reply to: madsd

Hello, No. It is Maya's native directional light. I have also Firepro W7100 for display. Maybe they interfer each other? My render with adaptive sampling enabled comes to 100% and it jams, and still calculating. Then it finishes after few minutes.

Message 8 of 14
madsd
in reply to: Anonymous

Remember to enable "Progressive"

In max the standard lights are not recomended at any scale, the Arnold lights are build with Arnold in mind. I dont know how maya deals with it, but I would recomend you to use Arnolds own lights and retry.

Message 9 of 14
Anonymous
in reply to: madsd

My Render Progressive is grayed out when in gpu mode. I tried Arnold's Area light and it is the same thing.

Message 10 of 14
Anonymous
in reply to: madsd

I deleted preferences from Maya and it is the same thing.

Message 11 of 14
madsd
in reply to: Anonymous

hmm.

Progressive greyed out, that sounds like something fundamental is wrong. Are you using the newest Arnold build available?
At what resolution are you testing in 10000x8000? then I think your times would be correct, but not in small tests window, there it should be instant, or close to instant.

Try enable OptiX, You do so, by adding the Denoised_RGBA AOV and switch to it in a realtime window.

Message 12 of 14
Anonymous
in reply to: madsd

I saw on Arvid Schneider Youtube channel that his Progressive rendering is also grayed out. I use Arnold 6 that came with Maya 2020. Resolution is cca 920x540. I was thinking that I can clean up render without Optix. I see that it is almost impossible.

Message 13 of 14
madsd
in reply to: Anonymous

It takes 10 seconds to render 920x540 this quality, without a denoiser on a GTX1080TI. In start of render there are millions of hot pixels, which disapears after 10 seconds.

Make sure you download and install the newest Arnold build, the version you have installed could be old.

There are a lot of work going around noise in more current builds so you may sit with a dated version, please state version of Arnold build.

Im not able to get your bad performance, but I also dont know how to fix it at your end.

Something is wrong in your end, the system works great.

5581-qweqwe.png

Message 14 of 14
Anonymous
in reply to: madsd

Ok, thank you for your time. I will wait for Maya update. It should be fixed then. I will post results after. Cheers!

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