Unfortunately Arnold 6.0.1.0 still crashes after insufficient device memory error. Typically I use 5-6 10k textures and 1-2 objects with micro triangle displacement (scene for movie)... I can't use more than 10 millions polygons, even when I'm not use texture at all (except displacement texture, of course). For example, when I used my old Redshift, I could use over 25M polygons and several 8-10k texture. So, maybe I've done something wrong.., or else. It's my second try to change Redshift to Arnold and still not good result...
...on board:
GTX2080 SUPER x 2
32Gb memory
Intel Core i7-5820K
Maya2020
Can you provide a log file and/or a scene that shows the issue?
Hi, thank you for your respond, and sorry for my very late respond...)) Basically I have understand "how it works". And I like quality that Arnold rendering my scenes. The only thing - if you"teach" Arnold GPU use not only VRAM, but use the common memory [in my case - 128Gb], that would be much, much better and that will makes Arnold probably best renderer...)
Thank you...