I can't figure out how to get Texture Baking work in HtoA.
I enable Texture Baking on the Arnold ROP, set the Baking OBJ, include it in the Forced Objects.
No Camera, no Lights set.
Standard vertex uv set.
When I render Arnold created an IPR Cam and renders the Scene normal through that cam, not in UV Space.
Any ideas how to get that working?
Htoa 4.40, Houdini 17.5.435