Hi. The Hypershade is horrible on manage shader. There is some plan to create a Material LIbrary like Pixar where we can save and assign in a more simply way, and organize our shaders?
Thanks
Yes but did you have an idea(yes you have) of how many bucks we spend every years for solutions for Maya that not came from Autodesk? We also spend money on subscription. So we have Maya, substance, unreal, Photoshop, Lightroom, QuadRemesh, After effects, Affinity Publisher. Also i have a multitude of script free but also tool where I spend money. Sorry guys, is incomprensible. There it is the Hypershade need an upgrade, we need a Shader manager tool from Autodesk. This is it. It is frustrating.
It's up to you. The standard_surface is designed to make material creation an easy process. Which materials are you trying to replicate exactly?
If you have Substance, you have 30 free materials each month. I really need to put some time to share my personal library, so people can start using it.