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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Material Library

7 REPLIES 7
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Message 1 of 8
dskopHDF2A
582 Views, 7 Replies

Material Library

Is there a material library for Arnold like Keyshot's material library? Maybe a library with stock materials?

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7 REPLIES 7
Message 2 of 8
lee_griggs
in reply to: dskopHDF2A

There is a material library here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 8
darioOrtisi
in reply to: dskopHDF2A

Hi. The Hypershade is horrible on manage shader. There is some plan to create a Material LIbrary like Pixar where we can save and assign in a more simply way, and organize our shaders?

Thanks

Message 4 of 8
dskopHDF2A
in reply to: dskopHDF2A

So just 22 Material Preset for Arnold? Is that it?

Message 5 of 8
lee_griggs
in reply to: dskopHDF2A

There is also shadeit.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 8
darioOrtisi
in reply to: lee_griggs

Yes but did you have an idea(yes you have) of how many bucks we spend every years for solutions for Maya that not came from Autodesk? We also spend money on subscription. So we have Maya, substance, unreal, Photoshop, Lightroom, QuadRemesh, After effects, Affinity Publisher. Also i have a multitude of script free but also tool where I spend money. Sorry guys, is incomprensible. There it is the Hypershade need an upgrade, we need a Shader manager tool from Autodesk. This is it. It is frustrating.

Message 7 of 8
lee_griggs
in reply to: darioOrtisi

It's up to you. The standard_surface is designed to make material creation an easy process. Which materials are you trying to replicate exactly?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 8 of 8
CiroCardoso3v
in reply to: darioOrtisi

If you have Substance, you have 30 free materials each month. I really need to put some time to share my personal library, so people can start using it.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

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