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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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arnoldExportAss command and mask option

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Message 1 of 2
donat
773 Views, 1 Reply

arnoldExportAss command and mask option

Hi,


I have a maya scene with a standIn on which a aiIncludeGraph is connected

When I export this scene to ass using

cmds.arnoldExportAss()

The export is correct

But if I use the mask option :

cmds.arnoldExportAss(mask=255)


The exported ass contains no description of the aiIncludeGraph node.

Is this behavior normal ? I thought mask=255 would make it export everything.


Regards


Maya version : 2019.2

MtoA 3.3.0.1

Arnold Core 5.4.0.1

OS : Win 10


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Message 2 of 2
Stephen.Blair
in reply to: donat

255 is from the old days, before operators and color managers

  • Options = 1
  • Camera = 2
  • Light = 4
  • Shape = 8
  • Shader = 16
  • Override = 32
  • Driver = 64
  • Filter = 128
  • Color Manager = 2048
  • Operators = 4096


aiIncludeGraph is an operator so you need to add 4096

65535 for all



// Stephen Blair
// Arnold Renderer Support

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