I have a modified camera, with added Shear properties in order to get a certain axonometric render style.
There seems to be an issue with Arnold using the Shear values, because I can see that all of the other camera properties (Translation/Rotation) are being used. (Top Image)
The camera renders fine if I switch to Maya Software for the renderer. (Bottom Image)
Any thoughts would be much appreciated!
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This problem in 3dsmax is probably related to the above:
I have created a Physical Camera and checked Auto Vertical Tilt Correction.
Using Arnold Render View, if I set it to viewport_camera (which is PhysCamera001) it renders correctly. If I switch to PhysCamera001, the entire image is shifted downwards.
Arnold cameras don't support scaling, so I don't see how the Shear on a camera transform would work.
Can you use an orthographic camera for this?
Won't work, the op was trying to do a specific view, sometimes called cabinet perspective I believe. It has a flat on front view but allows you to see the top and sides. I could only accomplish it by shearing the maya camera but Arnold doesn't render it, only maya software/hardware render