Hi All,
I am just starting to learn C4DtoA so hopefully this is not a dumb question...
I have a cube (converted to a polygon) and want one side to be an emissive material (PNG image) and the rest to be a metal texture. I also need the emissive polygon to show in the atmosphere volume I have in the scene. I have tried two ways...
If I use the PNG in the emissive slot of the texture it does not show up in the atmosphere which is what I need. I am able to use polygon selection tags to have the PNG assigned to one poly and a metal texture to the remaining polys though.
If I use a mesh light, the PNG "shows" in the atmosphere but I can seem to find a way to use a polygon selection with a mesh light. This means I can't have the other polygons set to the metal material.
Am I missing something or do I essentially need 2 objects (one for the metal parts and one for the image part)?
Thanks
Solved! Go to Solution.
Solved by lee_griggs. Go to Solution.
Emission does not work with Atmosphere Volume. Use a Mesh light on a separate object instead.
Yeah, the mesh light tag currently does not work with polygon selections. That's an improvement I want to add in a future release.