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Hi! Is it possible to have a transparent standard_surface while keeping the reflection and/or the ambient occlusion effects?
I usually use Shadow Matte but I've had problems with the reflection not appearing properly on lighter flooring. Standard_surface gives me the effect that I want but the only thing missing is the transparent surface that Shadow Matte can provide. Or, if you can suggest a different method that yields the outcome that I need, I would greatly appreciate it.
Thank you!
i don't know much about max but in maya i create a render layer of the ground and add all the other things and primary visibility should be off and render some specular AOVs.