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How can you have a transparent standard_surface while keeping its effects?

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nievesmiranda0630
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How can you have a transparent standard_surface while keeping its effects?

Hi! Is it possible to have a transparent standard_surface while keeping the reflection and/or the ambient occlusion effects?

5695-standard-surface-1.png

I usually use Shadow Matte but I've had problems with the reflection not appearing properly on lighter flooring. Standard_surface gives me the effect that I want but the only thing missing is the transparent surface that Shadow Matte can provide. Or, if you can suggest a different method that yields the outcome that I need, I would greatly appreciate it.

Thank you!

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i don't know much about max but in maya i create a render layer of the ground and add all the other things and primary visibility should be off and render some specular AOVs.

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