Hey! I want to use triplanar mapping for the shading of a terrain. Everything works fine except the displacement. It seems like it doesn't have the same tiling as the other textures. As far as I've understood the displacement will be calculated before the triplanar nodes and that causes the different tiling.
Is there a workaround for this, so that the triplanar node will be calculated first then the displacement?
I found a similar question but the solution is for C4DtoA and I'm not sure how to achieve it in MtoA: https://answers.arnoldrenderer.com/questions/2732/how-do-you-line-up-triplanar-mapping-with-render-t...
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
Displacement is always done before shading.
If you want to do the same thing as the other question, you create Pref by creating a texture reference object in Maya. Then