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Antony David avatar image
Antony David asked ·

StandardSurface skin Preset looks different on Character

i created a character in maya, i applied skin preset to shader when i render my scene material on character looks blue the same material looks fine on a sphere, i tried deleting history of character geometry it did not work what might be the problem

shaderstandard surfacecolor
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Lee Griggs avatar image
Lee Griggs answered ·

The radius/scale look too large. Are the normals correct for the character?

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Antony David avatar image
Antony David answered ·

i fixed it, thank you

it caused by larger radius and scale value

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