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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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StandardSurface skin Preset looks different on Character

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Message 1 of 3
tonydavidx1
466 Views, 2 Replies

StandardSurface skin Preset looks different on Character

i created a character in maya, i applied skin preset to shader when i render my scene material on character looks blue the same material looks fine on a sphere, i tried deleting history of character geometry it did not work what might be the problem

5732-char-render.jpg

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Message 2 of 3
lee_griggs
in reply to: tonydavidx1

The radius/scale look too large. Are the normals correct for the character?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
tonydavidx1
in reply to: tonydavidx1

i fixed it, thank you

it caused by larger radius and scale value

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