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Is there a way to show the Skydome HDRI in the viewport? I notice material textures also don't show -- presumably this is a limitation of Arnold?
Also, is there a way to convert a colour HDRI to B&W (parameter or connect a node to olour correct)?
Limitation of HtoA, yes, but not Arnold. Arnold is the core renderer that knows nothing about any host application.
If you post a new question for the second question, I have an answer