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UDIM vs Relative path

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Message 1 of 4
jy.misc
779 Views, 3 Replies

UDIM vs Relative path

Hi


I need to set my Maya project on relative path before sending it to a render farm.
Unfortunately Maya automatically reset UDIM textures' path to my hard drive

And if I force the path directly starting it to my sourceimage file, Maya says no images found or no tiles found
I tried this https://answers.arnoldrenderer.com/questions/1166/aiimage-udim-relative-project-path-windows.html
but it is not working for me.

Is there any other way to fix ?

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: jy.misc

This sounds like a Maya problem, not Mtoa or Arnold.

Are these files in the sourceimages of the project?

Does the render farm use -proj ?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
jy.misc
in reply to: jy.misc

All files are in the sourceimages yes.

I don't know what is -proj but all the renderfarms I've contacted so far are asking me a maya project with relative path instead of absolute path. But I'm new in this domain

Message 4 of 4
Stephen.Blair
in reply to: jy.misc

The -proj flag tells the Maya command-line render where the project is located. So as long as all your files are located in the project, or in paths relative to the project, you are ok.

By relative to project, I mean like what is described here: https://fredrikaverpil.github.io/2014/06/07/maya-and-relativity/



// Stephen Blair
// Arnold Renderer Support

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