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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiAxFShader any plans to get full support?

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Message 1 of 4
stephanw
259 Views, 3 Replies

aiAxFShader any plans to get full support?

Is there any plan to get the full aiAxFShader shader support into arnold?
With this limited Version nobody can work in Produktion.
I got scanned car shaders in aiAxFShader format and nothing is working only very basic
aiAxFShader and for basic shaders i dont need aiAxFShader, so whats the point to integrate this basic Version?

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Message 2 of 4
Stephen.Blair
in reply to: stephanw

We don't support car paint, but aiAxFshader worked with all the other samples we tried, except that used tables to encode BRDFs.
What kind of car shaders are you using? Can you share an example?


// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
ramon.montoya
in reply to: stephanw

(what Stephen said)

Message 4 of 4
stephanw
in reply to: stephanw

I can't share the shaders, they are coming from a big german car manufacturer (using vred). These are effect paints with flakes. But not only the car shaders are not working, for me 90% of the scanned shader are not working
here are samples on the xrite page for testing or ask the vred guys from Autodesk they have full support
https://www.xrite.com/axf/sample-library

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