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Rendering with Arnold in Maya using the MtoA plug-in.
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Maxscript bug

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Ali.kavyani.vfx
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Maxscript bug

One year ago I tried to create an accurate Arnold converter and report there are some bugs in maxscript, for example:

specular_color.shader is wrong in max script and you should change it to:

specular_color_shader

is there an estimated time to fix this or I should ask this next year again?

5801-screenshot-20200129235933.png

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