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I cannot render the hair in maya using the gpu render as it displays as white color and not the actual hair , and i use RTX 2060 card , please help ,oh , i use maya 2020 as well ^^

6 REPLIES 6
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Message 1 of 7
yuthishd
2833 Views, 6 Replies

I cannot render the hair in maya using the gpu render as it displays as white color and not the actual hair , and i use RTX 2060 card , please help ,oh , i use maya 2020 as well ^^

 
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6 REPLIES 6
Message 2 of 7
Stephen.Blair
in reply to: yuthishd

What shader are you using on the hair?

Please post an Arnold log.

5813-1580573853843.png



// Stephen Blair
// Arnold Renderer Support
Message 3 of 7
yuthishd
in reply to: Stephen.Blair

i used xgen for the hair and this was the error i got : // Warning: [gpu] ignoring shader hair Physical Shader 1, node not supported on the GPU

Message 4 of 7
Stephen.Blair
in reply to: yuthishd

Use the Arnold Hair shader.



// Stephen Blair
// Arnold Renderer Support
Message 5 of 7
sputknick
in reply to: yuthishd

Stephen, I too am getting white hair w GPU and not with CPU. This is strange, but I'm looking to do whatever works. That said I'm not exactly clear on the proper way to apply the Arnold Hair Shader to Maya's interactive groom system as it produces its own hair shader node. Do I just attach the Arnold shader on the output of the maya hair node? Thanks.

Message 6 of 7
Stephen.Blair
in reply to: yuthishd

Select the description (xgmSplineDescription) and apply the Arnold hair shader.

The default hairPhysicalShader is not supported on the GPU (not that you should use it on CPU either, it's just the Maya default).

1627229874960.png



// Stephen Blair
// Arnold Renderer Support
Message 7 of 7
twinomujunif
in reply to: yuthishd

Hello stephen blair how can i get hair colour variations while rendering in GPU the way it works when you render using CPU and ai standard hair ,thank you.

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