How can I create an Object based AOV rgb matte pass? I'd like to do it similar to how VRay works by assigning object ID's, not using materials. Is this possible? I can only seem to find ways to do this by using materials but what if two objects have different materials but I want them as the same matte?
Thanks!
Did you take a look at cryptomatte?
https://github.com/anderslanglands/alShaders2/releases
Hello, I understand there are other solutions like object ID pass with tons of different colors and cryptomatte but I'm looking for a more standard method of an object rgb pass.
Assign ids to objects as user data, and use that user data to drive the matte colors.
You can use the Arnold Custom AOVs tag with only 3 materials to assign different rgb ids. i.e:
Beauty:
ID group 01:
ID group 02:
How might I do this in Maya? I can't seem to find documentation on how to do this?
do you have some option:
1. Create a Custom AOV in render setting windows in AOV shelf
2. Create a Cryptomate node and attach crypto material and Cribto Object in AOV shelf
3. Create custom collection in render setup windows
4. Create a render layer with multiples shaders
I'll ask to a friend how to do this in maya because I only know the Maya basics. Maybe you can find this option in the arnold attributes tab of each object?
@Matthew Gleason
http://kiryha.blogspot.com/2014/02/render-notes.html
But better try to get how to use Cryptomate!