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Bug again? It saves denoised exrs always with same name :(

6 REPLIES 6
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Message 1 of 7
pproestos
291 Views, 6 Replies

Bug again? It saves denoised exrs always with same name :(

3ds max 2020.3

Arnold 4.0.1.44

I am in production mode.

Check save file and check in Arnold Denoiser Tab to

Output Denoising AOVs.


So I render a frame and check to save as "01.jpg".

The output denoised exr is named "Noice_Input.exr" instead

to be named "01_Noice_Input.exr"

I render another frame and check to save as"02.jpg"

The output denoised exr is named again "Noice_Input.exr"!!!!!

instead to be named "02_Noice_Input.exr"


That's frustrating because when I batch render

a lot of different frames. I will not have the corrisponding

denoised exrs because one with overlap the other...



6 REPLIES 6
Message 2 of 7
Stephen.Blair
in reply to: pproestos

But you are rendering single frames. Don't you batch render a sequence, or a selection of frames like 1, 3, 5-12 ? Both of those work with denoising.


But yeah, rendering a single frame always renders Noice_input.exr. It should at least support the _01, _02, thing that you can do in the Render Output Window



// Stephen Blair
// Arnold Renderer Support
Message 3 of 7
pproestos
in reply to: pproestos

Batch rendering, I mean I save a max file for every camera I want.

Then with a script I render each max file one after the other.

So it has to save different exr.

Otherwise I have to save it to different location...


I dont understand, it worked so nice since now.

Why is it changed????

It makes things more complicated....

Message 4 of 7
tristan.lapalme
in reply to: pproestos

Hello.

The prefix to the saved file was removed when we reworked the AOV interface. This is known to be a problem for many and we are currently actively working on a solution.


Since you mentioned running renders from a script, I want to suggest a maxscript work around that may help you we fix this:


-- Access the saved noice input path, remove the file name 
noice_input = renderers.current.noice_input
noice_input_path = substring noice_input 1 (noice_input.count - 15)

-- Access the render dialog outpout filename, strip out path and extention 
output_filename = pathConfig.stripPathToLeaf rendOutputFilename
output_filename = substring output_filename 1 (output_filename.count - 4)

-- rebuild the path as it used to be
new_noice_input = noice_input_path + output_filename + "_Noice_Input.exr"

-- inject back in the renderer
renderers.current.noice_input = new_noice_input


Sorry for the inconvenience and thanks for reporting this.

Message 5 of 7
pproestos
in reply to: tristan.lapalme

Thanks Tristan. This is really another awesome Arnold's

forum feature...when the programmers they respond by themselves

to us the... users! 🙂

I am using so much Arnold...everyday 14 hours...

And everybody likes that I work so fast with it...

I hope to continue to work like that.

Thanks for your support and waiting for the fix.

Till then, I'll try your script...

cheers from Athens.



Message 6 of 7
tristan.lapalme
in reply to: pproestos

This was fixed in the latest version of the plugin.
Release notes: https://docs.arnoldrenderer.com/display/A5AF3DSUG/4.0.2.24

Message 7 of 7
pproestos
in reply to: tristan.lapalme

thx Tristan 🙂

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