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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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MaterialX with multiple standins.

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Message 1 of 3
darkvegetable
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MaterialX with multiple standins.

Hi


If I have a large scene composed of multiple .ass files or gpu caches, what is the best way to use materialX to assign multiple looks randomly across the scene? That is, how do I change the look per standin for MaterialX?


Currently my plan is to just use an aiSwitchOperator on each standin, with the index randomly varied . This would need me to script it and it seems there must be a better way, but I am not seeing it.


Thanks for any info.


Dave

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Message 2 of 3

I should point out that I am on Maya 2018.3 with MtoA 3.3.0.1

Message 3 of 3

I don't see how to do it with just operators, since you have to put a materialx operator on each procedural




// Stephen Blair
// Arnold Renderer Support

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