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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Maya 2018 CAD Issues.

3 REPLIES 3
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Message 1 of 4
Anonymous
158 Views, 3 Replies

Maya 2018 CAD Issues.

CAD data converted from .xt file and imported into Maya 2018 not rendering correctly. Arnold Plug In 2.1.0.1. CAD checked and renders fine in Vray and other render engines. Anyone else found this?

3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous
Message 3 of 4
Stephen.Blair
in reply to: Anonymous

Is that with a Standard Suface ?

Looks it could be a problem with the geo. Any warnings in the Arnold log?

If you can export it to ass (use ass.gz) and upload it, I'll take a quick look



// Stephen Blair
// Arnold Renderer Support
Message 4 of 4
Anonymous
in reply to: Anonymous

Hi Stephen,

Thanks for the reply. I’ve taken another look at the scene and realised it was my silly mistake. I’d applied sss to the shader and forgot about it, the imported geo had 3mm thickness to it where the Maya cylinder was single skin, giving the perceived error.

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