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Emission in standard surface

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Message 1 of 11
rico
411 Views, 10 Replies

Emission in standard surface

Sometimes I have to use the emission in set standard shader to light a part of the scene. Then it males no difference to set the emission to 100 to to 1000. It's not getting brighter. Is there something limiting the emission of the standard shader on higher values?

10 REPLIES 10
Message 2 of 11
rico
in reply to: rico

Can someone help? Maybe I don’t have explaind my problem well.

Message 3 of 11
Stephen.Blair
in reply to: rico

The surface itself should be getting "brighter"
The pixel values on the surface will be way over 1,1,1


Other objects in the scene use diffuse (indirect) sampling to get a contribution from the emissive surface, and that is clamped to 10 by default.




// Stephen Blair
// Arnold Renderer Support
Message 4 of 11
rico
in reply to: rico

5993-screenshot-2020-02-23-121035.png

Is this the setting for clamping diffuse samples? By default it's switched off. Or is there another setting?

Message 5 of 11
Stephen.Blair
in reply to: rico

The UI control is disabled, so you get the default of 10

if you want a different value, enable the UI and change the avlue.



// Stephen Blair
// Arnold Renderer Support
Message 6 of 11
rico
in reply to: Stephen.Blair

Thank you. This hint is very helpful.

Message 7 of 11
rico
in reply to: rico

I did some tests and I changed the indirect sample clamp. But the brightness of the emission does not change.

Message 8 of 11
rico
in reply to: rico

5995-screenshot-2020-02-24-075218.png5994-screenshot-2020-02-24-075147.png

Here I set the emission to 100 an the sample clamp to 1 and 100. There is no difference in brightness.

Message 9 of 11
peter.horvath6V6K3
in reply to: rico

There's a bug in the plugin and the indirect clamp is not exported properly now. It's gonna be fixed in a next release.

Message 10 of 11
Stephen.Blair
in reply to: rico

User options workaround:

6009-indirect-sample-clamp.png



// Stephen Blair
// Arnold Renderer Support
Message 11 of 11
peter.horvath6V6K3
in reply to: rico

As a workaround you can set the indirect_sample_clamp as a user option in the render settings:

5957-indirect-sample-clamp.png

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