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Hello, this might be a bug. When using textures with Chinese characters in the image filename, the texture does not show up in the viewport editor (but renders fine). However, if I rename the file to standard ascii characters, it shows up fine in the editor. Testing this with a regular C4D material, it has no problem showing the Chinese named image in the editor, so I'm guessing this can be fixed by adding support for unicode in Arnold? Thanks.
Sounds like a bug, I'll take a look and try to fix this for a next release.