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Insufficient Memory GPU error

9 REPLIES 9
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Message 1 of 10
himinglaeva47
5642 Views, 9 Replies

Insufficient Memory GPU error

I'm getting this error when trying to render with GPU. Can you please help me?

Initialized VP2.0 renderer {
Version : 2016.11.53.12. Feature Level 5.
Adapter : GeForce RTX 2080 Ti/PCIe/SSE2
Vendor ID: 4318. Device ID : 7687
Driver : .
API : OpenGL V.4.6.
Max texture size : 16384 * 16384.
Max tex coords : 32
Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 11264 MB.
CPU Memory Limit: 30951.3 MB.
MultiDraw consolidation: enabled
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 2 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 10.2.131.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics
1: Intel(R) Corporation. Intel(R) OpenCL. OpenCL 1.2 .
Supported extensions: cl_intel_dx9_media_sharing cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_d3d11_sharing cl_khr_depth_images cl_khr_dx9_media_sharing cl_khr_gl_sharing cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_icd cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_spir
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
Choosing OpenCL Device GeForce RTX 2080 Ti. Device Type: GPU Device is available.

00:00:00 1478MB | log started Wed Feb 19 20:26:52 2020
00:00:00 1478MB | Arnold 6.0.2.0 [46703ee7] windows icc-17.0.2 oiio-2.1.4 osl-1.11.0 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.5.0 2020/02/12 19:28:33
00:00:00 1478MB | host application: MtoA 4.0.2 46d4a92e (master) Maya 2020
00:00:00 1478MB | running on Himi, pid=10664
00:00:00 1478MB | 1 x Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (4 cores, 8 logical) with 32580MB
00:00:00 1478MB | NVIDIA driver version 442.19 (Optix 60600)
00:00:00 1478MB | GPU 0: GeForce RTX 2080 Ti @ 1635MHz (compute 7.5) with 11264MB (9028MB available) (NVLink:0)
00:00:00 1478MB |
00:00:00 1478MB | soft limit for open files raised from 2048 to 2048
00:00:00 1478MB |
00:00:00 1478MB | loading plugins from C:/Program Files/Autodesk/Arnold/maya2020/shaders ...
00:00:00 1478MB | loading plugins from C:/Program Files/Autodesk/Arnold/maya2020/procedurals ...
00:00:00 1478MB | loaded 121 plugins from 9 lib(s) in 0:00.01
00:00:00 1478MB | loading plugins from C:\Program Files\Autodesk\Arnold\maya2020\bin\..\plugins ...
00:00:00 1478MB | loaded 6 plugins from 4 lib(s) in 0:00.07
00:00:00 1478MB |
00:00:00 1478MB | releasing resources
00:00:00 1475MB | Arnold shutdown
ERROR | [gpu] an error happened during rendering : Insufficient device memory
[gpu] an error happened during rendering : Invalid value






9 REPLIES 9
Message 2 of 10
gshankar165
in reply to: himinglaeva47

You can try decreasing the Subdivision value, or remove it. Still do not work, try splitting the scene.

Message 3 of 10
himinglaeva47
in reply to: gshankar165

Ok, Thank you. I will give it a try

Message 4 of 10

Hi, again. After I lowered the max subdivisions to 1 I got this error.

// Error: [gpu] OptiX exception: Invalid value (Details: Function "_rtTextureSamplerSetBuffer" detected error: Invalid object "buffer") //
// Error: [gpu] OptiX exception: Invalid value (Details: Function "_rtTextureSamplerSetBuffer" detected error: Invalid object "buffer") //
// Error: [gpu] OptiX exception: Invalid value (Details: Function "_rtTextureSamplerSetBuffer" detected error: Invalid object "buffer") //
// Error: [gpu] OptiX exception: Invalid value (Details: Function "_rtTextureSamplerSetBuffer" detected error: Invalid object "buffer") //

The cpu renders the scene fine, but i would like to use the Gpu for faster rendering. Its a single character with a dome light and 3 other lights.


Thank you for your help

Message 5 of 10

I found someone else who had the question.

https://answers.arnoldrenderer.com/questions/18731/arnold-gpu-failure-to-read-exrs-andor-failing-on-...

I set the max texture to 5,000 and it rendered. then, I set it to 10,000 and it rendered again but, on the third render I set the AA sample from 3 to 6 and it crashed. After that no matter what I set the max texture at or how low I put the AA samples it crashes. It's kinda wonky

Message 6 of 10
thiago.ize
in reply to: himinglaeva47

After certain GPU errors occur (especially with crashes) you might have to restart Maya for it to work again. In rare cases, a reboot is needed.

Message 7 of 10
mpowers
in reply to: gshankar165

Wow Arnold...we have come to splitting a scene up. This should definitely be cover in an Arnold Video tutorial!

Mike Powers
Director of Animation \ Cramer

mpowers@cramer.com
https://vimeo.com/mpowers
3DBOXX W8920Processor 32.0 GB RAM
Dual Xeon CPU E5-2670 0 @ 2.60GHz, 2601 Mhz, 8 Core(s), 16 Logical Processor(s)
Windows 10 Enterprise - 1809
NVIADIA Dual RTX2080TI 11GB V 419.35
Message 8 of 10
himinglaeva47
in reply to: thiago.ize

I tried that too. Thank you

Message 9 of 10
lainv
in reply to: himinglaeva47

Increase the size of the paging file, it helped me

Message 10 of 10
Troy_Cook
in reply to: himinglaeva47

I had this issue when I referenced an object in my scene that had something wrong with the texture. It wasnt even the displacement map but the .TIFF image file was wrong somehow. I deleted the shader entirely and replaced it. After that it seemed to work again. Hope this helps.

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