I have a grass.ma scene, where I assigned the grass geometry its material and texture. I export the geo as a StandIn for use in another scene.
Is there any way I can manipulate/tweak the aiStandard Surface that was assigned to the geometry which is imported as StandIn? Or do I have to go back to the geo scene (i.e. grass.ma) and tweak the material there and re-export as StandIn with the tweaked look?
There must be a way to lookdev any imported StandIns no?