I am using operators in a fairly complex scene.
I have many similar standins (a couple of hundred), and I have three shaders brought into the scene with aiIncludeGraph nodes.
I have a shader assignment script that randomly picks a Graph and assigns it to the operator slot of the standin. Render looks fine.
But - a few frames later the assignments are all jumbled up - well not all of them, just some of them. Not good!
All standins have unique names, I have tried this with very simple shaders and on different objects...what might be wrong?
Any help would be marvellous.
MtoA 126.96.36.199 Maya 2018.3