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Hello, I need to render VR content to blend into a VR 180° 3D Equirectangular video (Lucidcam). However it seems the Arnold VR camera only supports 360° 3D. Is there any way to do what I need in 3DS Max? Thank you.
Cut the output in half on the Y axis doesnt work? Provided your camera is flush with the angle of the composit blend it should work. You basicly just crop and reformat the aspect accordingly, if I understand what you want correctly.