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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiToon edges are not affected by aiFog.

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Anonymous
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aiToon edges are not affected by aiFog.

Edges generated by aiToon shader is ignoring aiFog. How can I fix this?

6222-fog.png


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lee_griggs
in reply to: Anonymous

I doubt it because the Toon shader uses the contour_filter to control the edge. Maybe it could be adjusted in post using a z depth AOV?

Lee Griggs
Arnold rendering specialist
AUTODESK

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