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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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How two sided shader work ? Had I to use in the same way in Arnold 4 ?

3 REPLIES 3
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Message 1 of 4
franckviennois
193 Views, 3 Replies

How two sided shader work ? Had I to use in the same way in Arnold 4 ?

 
3 REPLIES 3
Message 2 of 4

I tried to just plug in the front and back connector, but I have only the front shader when I render

Message 3 of 4
lee_griggs
in reply to: franckviennois

The Two Sided shader works fine for me with the latest release of MtoA.

What are you rendering? Could it be that the normals are facing in the wrong direction?

566-two-sided.jpg

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 4 of 4

That's it, thank you.

I forgot I extruded the mesh and all the Normals are in the same orientation.

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