Can't quite figure out why the alpha channel for the toon shader I have on an object is only outputting the lines and not the fills (see below/attached)
Any ideas why this happening?
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
Yes, absolutely. Unfortunately currently it's a technical limitation with the toon shader. Hopefully it will be solved in a future release.
@chatect wrote:Are you able to explain how you did this? im having the same issue 😞
Yeah, it's a bit tricky. Toon shader requires the contour filter which outputs only the edges in the alpha. The workaround is to setup custom AOVs with different filters. Like in the attached example: