Hello,
Where can we have an idea of the integration roadmap for HTOA ?
I've been playing around with the demo but the integration is really not up to point, some of them can be filled with tricks.... kind of... So I wanted to know if there is such map
Especially:
- Better support for Instances
- Support for Volume without VDB
- Support for COP without rendering to files
Do you know who is in charge of the integration ? Is it now Autodesk ?
Thanks a lot
Solved! Go to Solution.
Solved by frederic.servant. Go to Solution.
Hi Sven,
Thanks for your feedback. The integration is still done by the Arnold team. We sometimes disclose roadmaps to customers under NDA. We do know that there's still a lot of things to implement in HtoA and we're working hard on improving the plugin.
Let us know if you need any clarification.
Thanks Frederic!
- I will give it another try, but I did not managed to render using the usual houdini workflow
- That's how I managed to use Volume, sorry for the confusion, I'm asking about avoiding having to output and read a vdb file, but I guess that's not a huge deal.
- Again sorry for not being clear, I'm talking about using COP in shading not comping (redshift did the implementation recently so I guess it's possible).
- I know the IPR got better also in v5, shaders can now be created on the fly, still not the case for many of the other contexts.
- One last question that I forgot, how does Arnold handle space scale in H ? I keep using really really low values (for transmission depth and SSS scale for instance // Every scale related aspects) compared to other integrations.
Knowing Arnold pretty well from SItoA and MtoA I feel the power of Arnold (in look dev for instance) is not fully fledge right now. I'd love to know the ideas you have about the HtoA future integration, but I understand the policy.
ps: As the MB workflow changed in v5 ? the doc do not seem to be up to date on that
Hi Sven,