Need Help!!
I got another problem with my glass material and how the light works on it. I got a bottle and the inner its rounded with thickness bottom, but they look like air in between, the normals its facing at the right position and the inner liquid its a little bit bigger. i have played different setups (Transmission and specular https://answers.arnoldrenderer.com/questions/8682/despite-increasing-the-value-in-the-transmission-s... ) but nothing works for my i can't get rid the strange shadows from the bottom of the bottle and get something natural like the reference photo.
Please!! take a look to my file https://we.tl/t-4KNYXpLgES
Thank u 🙂
Did you try disabling Internal Reflections (on the standard shader) ?