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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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bake selected geometry in HtoA?

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gshankar165
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bake selected geometry in HtoA?

Hi,

I have a geometry with procedural displacement shader in Houdini.

is this option Arnold -> Utilities -> Bake selected Geometry (just like maya) available in HtoA to bake displaced geometry into ass or something?

If not, are you implementing it on upcoming HtoA version?

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jan.schoeman
in reply to: gshankar165

Nope, that's a maya only feature.

What you can do is to, in the Arnold material, reroute the displacement through a flat node into the surface input and bake it to an EXR.
https://docs.arnoldrenderer.com/display/A5AFHUG/Baking
Then subdivide your mesh appropriately, transfer the displacement values from the map to the points using an attribute from map node, and displace it in a point vop with displace along normal.

Message 3 of 3
gshankar165
in reply to: jan.schoeman

thanks for the update.

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