I have encountered an issue when rendering a camera pan at 24 fps- the move is 200 frames long and is a very short distance-
while I get smooth playblasts of the animation after rendering there is a stutter in the motion, like the camera is on stepped keys. it is a simple push in nothing complicated about the move
I am running maya 2017 update4
Arnold 5.0.1
i7 3.5GHz
32GB
windows 10
rendering to ZYNC
There's no camera movement at all in Maya 2017 Update 5
Is this repro on your own machine, or just on Zync?
is it a bug with update4 and Arnold?
I have been holding of on updating to that -cuz I have PTSD on upgrading during a project
No. There's been no reports of problems like that.
Update 5 seems to do something, because the camera animation in your scene doesn't even work in the viewport.
I have fine camera control in the viewport and in playblast (update 4)- final renders are the issue.
I will try update 5 - :nervous:
I have not tried a local render due to time constraints- now it seems like a test to be done-
For testing, I hid everything except the TrapGRp.
Created a new camera and animated it.
Rendering that out now...first 100 frames look smooth as the camera slowly zooms in
Didn't try fixing TheCam yet. Will remove the animation and try...
oh man- thank you so much for digging this deep-
shit- I was expecting it to be something with my samples, lights, cameras or shutter -
I got TheCam to work, after I added another key on TranslateZ, the camera animation started working again. I rendered a test out, and the camera move was smooth.
could you snag an image of the graph editor so I can re-create?
really a extra TranslateZ key ??weird- but great - GREAT
super huge thanks man
The Z value is just .002 different. I was trying to drag the existing key around, so it kinda happened by accident. But after that I say that the camera was moving...
any idea of what is going on under the hood to create that issue? was the camera in y sceen looking for a z coord and glitching?
sorry man- I tried your work around and same result-
running update5 now and Arnold 2.0.2 - sent to zync- setting up a local render to see if that is the issue- but I made extra keys on the camera - nothing doing-
I am not skilled enough to know if this is an Arnold issue or just my bad file and Maya skills-
Thanks for taking a look under the hood with me- but I will keep banging till it's fixed 🙂
s
Ok, it looks like it was something else I did.
I made one change to your original scene file, and when I loaded it into Maya 2017 Update 5, the camera moved.
I commented out the line that hid the camera:
createNode transform -n "TheCam"; rename -uid "89DF2D4B-47EC-F585-BB16-049854FB6440"; // setAttr ".v" no; setAttr ".rp" -type "double3" 7.1054273576010019e-015 0 0 ; setAttr ".rpt" -type "double3" 5.2552348420771851e-015 1.1790233641732441e-014 1.071907152280091e-014 ;
hey @Stephen Blair- I did take and render this locally and did not get the camera stutter- So I have rebuilt the camera move and baked keys on it- thanks so much for taking a look-totally pointed me down the right hall-- Thanks so much for the help