I used a lot of alRemapColor to desaturate things, but now I want to replace them with ai (a lot of them, so, with a script, without eyeballing the visual result). Desaturation with alRemapColor produces the same result as Nuke and Photoshop, but aiColorCorrect (as well as maya's remapHSV and colorCorrect) makes a very different result.
Is there a way to replicate the same desaturation effect as in Nuke/Photoshop with ai nodes?