Community
Arnold General Rendering Forum
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

saturation model from photoshop or nuke

1 REPLY 1
SOLVED
Reply
Message 1 of 2
sagrothWXF5L
241 Views, 1 Reply

saturation model from photoshop or nuke

I used a lot of alRemapColor to desaturate things, but now I want to replace them with ai (a lot of them, so, with a script, without eyeballing the visual result). Desaturation with alRemapColor produces the same result as Nuke and Photoshop, but aiColorCorrect (as well as maya's remapHSV and colorCorrect) makes a very different result.

Is there a way to replicate the same desaturation effect as in Nuke/Photoshop with ai nodes?

Tags (1)
Labels (1)
1 REPLY 1
Message 2 of 2
sagrothWXF5L
in reply to: sagrothWXF5L

Ok, apparently alRemapColor uses Luminance mode "Rec709" in Nuke. The actual formula is available in Nuke SDK:

r*0.2125 + g*0.7154 + b*0.0721

Arnold's saturation is what's called "Maximum" mode in Nuke, but Arnold has "Luminance' mode in aiColorToFloat - that does exactly the same as the Rec709 formula above. So, mixing it with original node gives us Nuke's Rec709 Saturation.

Thanks me 🙂

6447-rec709saturation.png

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report