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Why is my mix shader not working?

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noahfinlayshipman
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Why is my mix shader not working?

Hello, this is my first time using the mix shader and I cannot figure out why it isn't working as expected. I am trying to mix an aiStandardSurface with aiAmbientOcclusion.

Here is what my shader1 looks like without the mix shader:

6514-1585619567049.png

Here is what my node network looks like:

6515-1585619583669.png

Here is what my scene looks like when I assign the mix shader to my object and set the mix weight to 0.5:

6516-1585619615601.png

This is what my scene looks like when I set the mix weight to 0.001, which should look like my shader1:

6517-1585619649156.png

The mix shader does not appear to be mixing both shaders as expected. Does anybody know why?


Thank you.


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Message 2 of 2

I am not sure what material/effect you are trying to achieve but I would have thought it would be ambient_occlusion -> mix_weight. I see nothing connected to your mix_weight.

Lee Griggs
Arnold rendering specialist
AUTODESK

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