I'm experimenting a few problems when trying to randomize colors of a MASH network in Maya, Arnold Render.
Trying to set up things with the Repromesh, although with the instancer utilizing an AiUtility instead of a AiUserDataColor everything works fine.
This is the Network i built so far:
Repromash with Aiopaque off (shader has Transmission @1), Export colorvertex on.
MASH color node with random value set to 1
This is what i see in my render view, certain pills render out incorrect, seems like a chromatic aberration on vertex..!!
Seems like this issue is connected to the MASHcolor.randomvalue, if i 0 it out, i get no more scatter of colours of course but i don't get anymore this problem.