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Dario Zikic avatar image
Dario Zikic asked ·

Phong to Arnold

Hello,

I've been trying to find an answer to this question for some time. How can I convert Phong shaders to Arnold in batch?

I've tried using the script that comes within the arnold script folder but nothing happened. I also tried to use the tool under utilities but that converted all textures into black.

When I do the textures manually they detatch from some of the nodes, when i re-connect them they are a bit darker, however this is not a solution if I have 500-1000 textures.


Is there a way to do this correctly?

arnold
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Lee Griggs avatar image
Lee Griggs answered ·

The utility seems to work fine for me. Which textures are you trying to convert? It only supports the following:

"This simple script converts the following shaders to a standard_surface shader:

aiStandard, aiHair, alSurface, alHair, alLayerColor, alRemapColor, alRemapFloat, alFractal, alFlake, alLayer, lambert, blinn, phong, VRayMtl, mia_material_x_passes, mia_material_x, and dielectric_material."



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Hi Lee,

Thank you for your answer. I've attached a GIF so you can see exactly the steps I'm doing. The problem is that the phong shaders do switch to Arnold, however they turn all black because they are detatched for their nodes. Maybe I'm doing it wrong?

https://media.giphy.com/media/l0KbHLwYLSUxXVPMvO/giphy.gif

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Can you upload a scene with a few of the Phong shaders somewhere so that I can test it?

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Hi, I uploaded the model here:

https://cdn.discordapp.com/attachments/387284224878837780/694508158168596480/SCO.fbx


Let me know if you can open it

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