i searched little bit, trying a build something like mantra ocean shader but not getting a solid result, especially foam,white water. @Saber Jlassi @Lee Griggs
Hi, have you exported the vector displacements and Cusp from the ocean_preview node inside the ocean_surface obj?
If so you can use them for the displacement of a grid, and use the Cusp in the alpha of the exported textures to mix foam on top of the main water shader.
Hope that helps
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Ashley
thank you for the answer,its getting somewhere but not quite right to me.i think arnold can do it better,your result better than mine though.I will try a little more. thanks again