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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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how can i render houdini ocean surface in arnold?

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Message 1 of 4
ysnsnk
4842 Views, 3 Replies

how can i render houdini ocean surface in arnold?

i searched little bit, trying a build something like mantra ocean shader but not getting a solid result, especially foam,white water. @Saber Jlassi @Lee Griggs

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Hi, have you exported the vector displacements and Cusp from the ocean_preview node inside the ocean_surface obj?

604-ocean-preview-export-texture.png

If so you can use them for the displacement of a grid, and use the Cusp in the alpha of the exported textures to mix foam on top of the main water shader.

605-basic-shader-setup.png

606-render-example.png

Hope that helps

--

Ashley



Ashley Handscomb Retallack
Arnold Support Specialist
Arnold Documentation | Arnold Downloads
Message 3 of 4
ysnsnk
in reply to: ysnsnk

thank you for the answer,its getting somewhere but not quite right to me.i think arnold can do it better,your result better than mine though.I will try a little more. thanks again

Message 4 of 4
Anonymous
in reply to: ysnsnk

how render guidedoceanlayer fluid extended by arnold

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