Recently, Autodesk has open-sourced the versatile standard surface shader:
Unable to get this to work in Maya/Katana, anywhere else.
Added shader folder path to ARNOLD_PLUGIN_PATH, compiled to .oso as well...
Don't know what I'm doing wrong.
Can someone share mtd format as well. Is the maya.id required? What about in KtoA, HtoA, etc
Any help would be appreciated. Thanks