I can't find ambient occlusion in multi pass. Can somebody help?
https://drive.google.com/file/d/140lSlO1MQcCIycvDLfx8svgBaJii7Ph4/view?usp=sharing
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
Was there ever an ambient occlusion built-in AOV?
Not in Arnold.
Yes, I used to check it in Arnold multi pass aov. In previous renders I have it in my exr folder.
That was probably a custom AOV, not a built-in AOV
You can create a custom AOV. Create a material with the ambient_occlusion shader connected to the input of an aov_write_rgb shader. Then drop the material to the AOV shaders field in the render settings.