I am trying to put logo on the basketball, and created set selection area for it, but it doesn't work properly. Following youtube instruction doesn't work.
https://drive.google.com/open?id=18kMs-DR6JzDFu3aZOSdADNzK5f655Out
c4d file with textures is linked
Solved! Go to Solution.
Solved by peter.horvath6V6K3. Go to Solution.
You can quite easily achieve this effect using Arnold's layer shaders or mix between two standard_surface shaders.
I've found two problems:
I did the same, but it still doesn't work.. https://drive.google.com/drive/folders/1KjPvryrq9od5mDP0eWTXmT2FVH7Y1y_i?usp=sharing but sounds reasonable)
Ahh, sorry, I forgot to send you the scene with the modifications. Here it is:
The key is to specify the UV set in the image shaders, like this:
I am having same problem again with another object. Maybe you can take a look why the alpha doesn't work? I tried changing UVW set and assign alpha as shader and texture. https://drive.google.com/drive/folders/1ONTKw2xRZsmK2VH5gZAOYDTk4Ru8pDjp?usp=sharing
I attached a modified scene. You have two options:
Hope this helps.
I opened your file, but it still shows green polygon. https://drive.google.com/drive/folders/1t9YhZhPoPGbyopb1eyXhu5YOZoHb9_ac?usp=sharing
Yes, I set green color in the base layer. If you want to make it transparent, then set the Geometry > Cutout opacity parameter of the standard_surface shader.